Get 
            Ready For
          SPIDER-MAN 
            2 
           Feel 
            that prickly sensation on the back of your neck? It must be your spider 
            sense telling you the year's hottest sequel is arriving sooner than 
            expected.
Feel 
            that prickly sensation on the back of your neck? It must be your spider 
            sense telling you the year's hottest sequel is arriving sooner than 
            expected.
          "Spider-Man 
            2" will hit theaters June 30, two days earlier than scheduled, 
            said Jeff Blake, vice chairman of Sony Studios.
          That gives the 
            movie a two-day head start on the Fourth of July weekend, one of the 
            busiest times of the year at theaters.
          More good news: 
            A third installment in the "Spider-Man" franchise, based 
            on the Marvel Comics superhero, is due out May 4, 2007.
          Starring Tobey 
            Maguire as the masked do-gooder, "Spider-Man" had a record 
            $114.8 million opening weekend and was the top-grossing movie of 2002 
            with a $403.7 million domestic haul.
          Even in a summer 
            packed with such likely blockbusters as "Shrek 2" and "Harry 
            Potter and the Prisoner of Azkaban," "Spider-Man 2" 
            is the season's most-awaited adventure and stands the best chance 
            of passing $300 million megahit "The Passion of the Christ" 
            to become this year's biggest moneymaker.
          "We obviously 
            had enormous success with the first one, which we couldn't have predicted," 
            Maguire, appearing alongside co-star Kirsten Dunst, told theater owners 
            at ShoWest. 
          "And we think 
            we're going to do it again."
          That seems a safe 
            bet, based on theater owners' hearty cheers and applause for footage 
            of "Spider-Man 2" that Sony previewed Wednesday. The studio 
            showed off the final theatrical trailer, which debuts in theaters 
            April 9, plus an extended action sequence in which Spider-Man battles 
            multi-tentacled villain Doc Ock (Alfred Molina) on a speeding mass-transit 
            train.
          "We really 
            put everything we had into the second `Spider-Man,'" said Sam 
            Raimi, who directed the original and the sequel. "We think it's 
            a great family picture and a great love story."
          The new trailer 
            shows Maguire's Peter Parker trash-canning his Spider-Man suit and 
            rejecting the superhero life so he can woo his sweetheart, Mary Jane 
            Watson (Dunst). But the threat of Doc Ock forces Spider-Man back on 
            the job.
          Even with many 
            of the visual effects unfinished, the action sequence wowed the crowd. 
            Shooting dozens of sinewy web strands, Spider-Man uses himself as 
            a living brake pad to slow the train before it plummets off a steep 
            drop at the end of the rail tracks.
          Fainting from 
            the exertion, Spider-Man begins toppling off the edge himself, when 
            the hands of commuters he's saved reach out from inside the train 
            to pull him to safety, passing his limp body overhead and setting 
            him down tenderly.
          When 
            our hero regains consciousness, a boy on the train tells him, "It's 
            good to have you back, Spider-Man.”
          
          Aquada
            The Amphibian Car
          By 
            Niloy
           The 
            Independence Day just passed by us and we had a clear insight about 
            freedom. Ah, freedom! What one cannot do for achieving the freedom 
            he desires; freedom he dreams about? Imagine yourself experiencing 
            a freedom you hardly ever even dreamt of. Check out the following 
            incident.
The 
            Independence Day just passed by us and we had a clear insight about 
            freedom. Ah, freedom! What one cannot do for achieving the freedom 
            he desires; freedom he dreams about? Imagine yourself experiencing 
            a freedom you hardly ever even dreamt of. Check out the following 
            incident.
          You see your car, a beautiful one. You run and hop 
            into it. You feel a bit queasy as you see the car has three seats 
            and no doors. Nevertheless, you jump onboard and switch the ignition. 
            The car starts off with an excellent acceleration and you drive by 
            a beautiful riverside road. After a while, you drive straight into 
            the river. Disaster? Nope. Automatically, your car transforms into 
            a speedy stylish speedboat. Then you start cruising along the river. 
            
           Sounds 
            like a Bond movie? Not really. That is just and ordinary experience 
            of any owner of the Gibbs Aquada. Available for the price of a Ferrari 
            or a Porsche, the Aquada will give you all the freedom you've ever 
            dreamt of getting form a car. Unlike many others of its kind, the 
            Aquada can "swim". It's an amphibian, meaning that it can 
            travel on water.
Sounds 
            like a Bond movie? Not really. That is just and ordinary experience 
            of any owner of the Gibbs Aquada. Available for the price of a Ferrari 
            or a Porsche, the Aquada will give you all the freedom you've ever 
            dreamt of getting form a car. Unlike many others of its kind, the 
            Aquada can "swim". It's an amphibian, meaning that it can 
            travel on water. 
          About 
            75 percent of the Earth's surface is covered by water. A vehicle that 
            could travel on land and water could potentially change current transportation 
            models. For an amphibian to work, it must be able to float, prevent 
            leakage and corrosion, and successfully convert from land to sea and 
            back. 
           Gibbs 
            Technologies has developed High Speed Amphibian (HSA) technology that 
            could transform cars into amphibians. To display this new technology, 
            the company built the Aquada, an amphibian vehicle that debuted in 
            late 2003. The Aquada is an exclusive vehicle and is aimed at a niche 
            market.
Gibbs 
            Technologies has developed High Speed Amphibian (HSA) technology that 
            could transform cars into amphibians. To display this new technology, 
            the company built the Aquada, an amphibian vehicle that debuted in 
            late 2003. The Aquada is an exclusive vehicle and is aimed at a niche 
            market. 
          Nevertheless, 
            it is a good average sports car. In developing the vehicle, performance 
            has not been compromised for either mode of travel, and the vehicle 
            will spurt out equal performance on both land and water. Powering 
            the vehicle is a 175-horsepower, V6, 2.5-liter, 24-valve engine. On 
            land, this engine enables the Aquada to reach 100 miles per hour (161 
            kilometers per hour) and accelerate from zero to 60 mph in less than 
            10 seconds. This engine also powers the jet used to move the vehicle 
            on water. The jet's thrust and the low power-to-weight ratio of the 
            engine allow the amphibian to travel up to a maximum of 34.7 mph (55.8 
            kph) and accelerate to a plane in five seconds.
           The 
            Aquada has no doors, which helps prevent leaks. The basic structure 
            is an aluminum-bonded space frame. To address the issue of corrosion, 
            the company has tested its materials under extreme conditions. Every 
            component has undergone a 2,000-hour salt-spray test, which is about 
            four times longer than a standard automobile is tested. According 
            to Neil Jenkins, Managing Director of Gibbs Technologies, the company 
            has gone to extra lengths to ensure safety.
The 
            Aquada has no doors, which helps prevent leaks. The basic structure 
            is an aluminum-bonded space frame. To address the issue of corrosion, 
            the company has tested its materials under extreme conditions. Every 
            component has undergone a 2,000-hour salt-spray test, which is about 
            four times longer than a standard automobile is tested. According 
            to Neil Jenkins, Managing Director of Gibbs Technologies, the company 
            has gone to extra lengths to ensure safety.
          The 
            1.3-ton (1,350 kg) car will not sink unless it is pulled downwards. 
            The car boasts having residual buoyancy. Even if it is chained to 
            the bottom of the English Channel for a week it would pop to the surface 
            when released"
           Yet 
            this exquisite car lacks in certain aspects. The most obvious is its 
            astronomical price tag. The car is sold at $271,318.90 (16,279,134 
            Tk). With this amount of money, a Lamborghini, an Aston Martin, or 
            even a Ferrari could be bought. And the 10 second long 0-60 acceleration 
            and the 161 kph speed doesn't really allow anyone do race championship 
            races. Still the company honestly claims, "We're not out to compete 
            with Porsche or Ferrari, because you can have more fun with the Aquada 
            on a bit of water than you can in a 40-acre car park with a Ferrari." 
            And their claim is agreeably quite reasonable. Check out Aquada's 
            official website www.aquada.co.uk
Yet 
            this exquisite car lacks in certain aspects. The most obvious is its 
            astronomical price tag. The car is sold at $271,318.90 (16,279,134 
            Tk). With this amount of money, a Lamborghini, an Aston Martin, or 
            even a Ferrari could be bought. And the 10 second long 0-60 acceleration 
            and the 161 kph speed doesn't really allow anyone do race championship 
            races. Still the company honestly claims, "We're not out to compete 
            with Porsche or Ferrari, because you can have more fun with the Aquada 
            on a bit of water than you can in a 40-acre car park with a Ferrari." 
            And their claim is agreeably quite reasonable. Check out Aquada's 
            official website www.aquada.co.uk 
          Yes, 
            the Aquada is something to be excited about. The prospect of driving 
            on water as well as on land is amiably pleasurable. And those who 
            really want to drive their cars on water on a more sensible price 
            can settle for these "Amphicars". They are lower priced 
            than the Aquada and the price ranges around $3000. Check out www.amphicar.com
          
           Gamespot 
            score: 7.8. Publisher: XS Games. Developer: Microids. Genre: Adventure. 
            Release Date: Mar 29.
Gamespot 
            score: 7.8. Publisher: XS Games. Developer: Microids. Genre: Adventure. 
            Release Date: Mar 29.
          Syberia was a magical game that got just about everything 
            right. Above all, it captured a real spirit of adventure that many 
            adventure games ironically lack. Syberia featured an unusually well-rounded, 
            strong heroine, Kate Walker. She began the story as a New York attorney 
            sent to a small European town to close a business deal. By the end 
            of the game, she had made the decision of a lifetime: to leave her 
            promising career and thorny personal life behind to help a strange 
            old man, Hans Voralberg, pursue his lifelong dream of finding a lost 
            land of living mammoths. In Syberia II, you lead Kate on her further 
            adventures with Hans toward the legendary realm of Syberia, hidden 
            somewhere in the distant East. While this sequel doesn't quite capture 
            the ineffable magic of the original game, it's still a strong follow-up 
            that easily surpasses many recent adventures. 
          In Syberia II, you continue your journey into the 
            unknown aboard Hans' streamlined clockwork train, with the timid and 
            sometimes peevish automaton, Oscar, again at the controls. The game 
            opens in the run-down Russian town of Romansburg, a tiny little frontier 
            outpost overlooked by an imposing old monastery on a nearby mountaintop. 
            From there, you head into the snowy Russian wilderness where you'll 
            encounter some ferocious wildlife and an old friend from the first 
            game who makes a dramatic entrance. Your travels eventually take you 
            to a remote cave complex that houses a village of vaguely Eskimo-like 
            people known as the Youkol. Eventually, you'll help the ailing Hans 
            travel into the great unknown to see if you can reach the fabled land 
            of Syberia at last. 
          Other than some second-act tedium, Syberia II is fairly 
            well paced, with an ever-greater sense of expectancy as you near your 
            final goal. Then again, the journey as a whole isn't as enticing this 
            time around. The first game let you travel on an exciting journey 
            while also unraveling an intriguing, emotionally captivating mystery. 
            Here you're only doing more traveling on the same train, with the 
            same characters, hoping for some big payoff at the end. All along 
            the way you'll have to coddle Oscar, who again hides in the train, 
            worries, or complains most of the time, as well as Hans, who is subject 
            to delusional fits and manages to get himself in serious trouble repeatedly. 
            Plus, the game does little to make the idea of reaching Syberia enticing 
            in and of itself, beyond its symbolic value as a land of childhood 
            dreams made manifest. Unless you're a particularly big fan of mammoths, 
            the whole notion is likely to leave you unmoved. 
          While 
            Syberia II isn't all that fans might have hoped for, it's still a 
            very fine game and likely to provide you with hours of enjoyment.
          
          Game 
            Preview
           By 
            Niloy ([email protected])
By 
            Niloy ([email protected])
          Lately, Maxis 
            has been releasing new expansion packs of its widely popular game 
            "The Sims". There were exciting expansion packs introducing 
            trendy parties, dating, shopping, vacations, pets, and a lot more 
            other stuff. And the most recent expansion pack brought magic in the 
            life of the Sims. All these expansions make playing the game an amazing 
            experience. Yet, it seems that the ingenious people at Maxis won't 
            run out of creativity any time soon. They are soon releasing a brand 
            new Sims game, named the Sims 2, which promises even better gameplay 
            experience than that of the previous Sims game. 
          The Sims is one 
            of the most popular games in Bangladesh and a completely new Sims 
            game will be a rare treat for Bangladeshi gamers. The official website 
            is quite wrong when they claim, "Rounding out the experience, 
            The Sims 2 delivers dozens of features requested from fans over the 
            past four years." According to numerous game websites and beta 
            testers, the game delivers hundreds of requested features, not mere 
            dozens. Well, the game is said to be released in summer this year. 
            It isn't summer yet, so let's focus on the information we have about 
            the game and find out what we can actually expect form the game.
           Firstly, 
            you will need to create a few Sim before you can begin directing their 
            lives. The new "Create a Sim" feature will allow you to 
            easily make unique and detailed character faces with a variety of 
            hairstyles, facial hair, make-up, and accessories. You'll also be 
            able to choose from a wide selection of casual, formal, cool and crazy 
            clothing styles. Then decide the personality of your Sim and choose 
            his astral sign. Also, you will get to choose the Sim's age group. 
            Anyway, the maximum number of Sims per household is eight, to keep 
            things manageable for the players.
Firstly, 
            you will need to create a few Sim before you can begin directing their 
            lives. The new "Create a Sim" feature will allow you to 
            easily make unique and detailed character faces with a variety of 
            hairstyles, facial hair, make-up, and accessories. You'll also be 
            able to choose from a wide selection of casual, formal, cool and crazy 
            clothing styles. Then decide the personality of your Sim and choose 
            his astral sign. Also, you will get to choose the Sim's age group. 
            Anyway, the maximum number of Sims per household is eight, to keep 
            things manageable for the players. 
          The most important 
            addition in the game is the aging of the Sims. When a baby is born, 
            the Sims will start off as a baby. Then he will gradually grow to 
            become toddlers, teens, adults and finally seniors. Every age group 
            has distinct aspects. They have different social options and then 
            they can do different actions. The baby, for example, needs to be 
            taught to walk and talk by an adult. They also have special toys for 
            them. The toddlers will be much like the little devils (little younger 
            brother/sister) many of us live with. Mostly, toddlers will simply 
            be trouble. As they become teens, they will have the rare ability 
            of partying to the extreme. Still, "good" teenagers can 
            also do jobs to earn a little something. After teen years, they will 
            turn into adults, doing professional jobs. The adults are the heart 
            of the game and they will be able to enjoy their life. Then they will 
            age into seniors, doing almost nothing and talking about the good 
            old days. They can also do certain jobs. Through out these times, 
            the direction of their life will be shaped by different memorable 
            events that take place.
          The Sims of the 
            Sims 2 will choose a job form an exceptionally wide career selection. 
            The adults will have the standard jobs, with weekends off and harder 
            to achieve promotions. Anyway, those harder promotions will worth 
            a lot, and apart form higher salaries, the Sims will be able to buy 
            special clothes related their promotion. After they reach the peak 
            of any career, a special object related with the job will be available. 
            Apart for the adults, the teenagers and the seniors will have their 
            own share of different jobs. Nevertheless, they can always choose 
            to stay home slacking away the time.
          The neighbourhood 
            in the game won't necessarily be a pre-fixed one. Gamers have the 
            choice to add in the neighbourhood of their choice from any SimCity 
            4000 city. There will also be some community areas in the neighbourhood. 
            Their Sims can get together and can do clothing and grocery shopping. 
            On a small note, the old familiar families the Goths and the Newbies 
            will be present in the neighbourhood. The people at Maxis are particularly 
            in love with these families and states that no Sims game will be a 
            proper Sims game without those families. 
           While 
            designing the house for your Sims, you unleash the interior designer 
            deep within you. The game has so much amazing home designing tools 
            that nothing can stop you from building the house of your dreams. 
            You are able to build a three-storied house, and you can also build 
            on the rooftop floor. You can place windows and doors on diagonal 
            walls. When building, you can add decks, veranda, balconies, chimneys 
            and even attics. There will also be new plantations to plant.
While 
            designing the house for your Sims, you unleash the interior designer 
            deep within you. The game has so much amazing home designing tools 
            that nothing can stop you from building the house of your dreams. 
            You are able to build a three-storied house, and you can also build 
            on the rooftop floor. You can place windows and doors on diagonal 
            walls. When building, you can add decks, veranda, balconies, chimneys 
            and even attics. There will also be new plantations to plant. 
          When talking about 
            a game, especially criticising one, the critic puts a significant 
            focus on the game's graphics and sound because the graphics and the 
            sounds are very important to any good game. However, the Sims 2 is 
            an exception. The gameplay is a work of art, and there were no necessity 
            of excellent graphics and sounds. Yet the game's graphics is of such 
            a high quality that no word in my domain can express the gorgeousness. 
            A picture is worth a thousand words, so take a look on the screenshots. 
            You'll be able to zoom in close to see every detail of Sim life, from 
            the food in the refrigerator to the expression of moods and feelings 
            on your Sims' faces. As for the sound, just think what quality could 
            be expected from developers of the original Sims.
          The 
            Sims 2 is an awesome game, one that keeps us longing for paying and 
            enjoying it. It will come out in summer 2004, but it seems to be a 
            long wait. The game's excellence is surely worth the wait. Anyway, 
            check out the official Sims 2 website in the meantime. www.thesims2.ea.com
          
          Uranus, 
            Neptune
            Share 
            Magnetic Secrets
          ABC 
            Science
          Uranus and Neptune's 
            weird magnetic fields are unlike Earth's, and now US researchers have 
            explained why. 
          Instead of having 
            magnetic fields like bar magnets through the poles, the magnetic fields 
            of these outer planets have no poles and are inclined at a crazy angle. 
            
          The researchers 
            used a mathematical model that showed the circulating layer that creates 
            these magnetic field is actually in the planets' thin crusts, rather 
            than next to the core, like it is in the Earth. 
          Sabine Stanley 
            and Jeremy Bloxham from Harvard University published their results 
            today in the journal Nature. 
          Most planets have 
            a dipolar magnetic field, with a north and south pole, that centers 
            on an imaginary line or axis between the poles. 
          Earth's magnetic 
            field is inclined at 11 degrees to the pole, which is why the magnetic 
            north is at a slightly different place to the geographical North Pole. 
            
          Many other planets 
            are similar, including the giant planets Jupiter and Saturn, as well 
            as Jupiter's moon Ganymede. Jupiter, for example, has a magnetic field 
            inclined at 10 degrees, similar to Earth's. 
          But Neptune and 
            Uranus have magnetic fields that are way off, inclined at 47 and 59 
            degrees, respectively. 
          Scientists 10 
            years ago suggested that this could be because there were circulating 
            currents in the planets' thin crusts. The crusts are electrically 
            charged fluid "ice" made of water, methane, ammonia and 
            hydrogen sulfide. 
          Now Stanley and 
            Bloxham have tested this theory and shown that the circulation or 
            convection in the thin icy crust is indeed the cause of the planets' 
            bizarre magnetic fields, because this is the part of the planets that 
            is fluid and in motion. 
          The researchers 
            said that the magnetic fields were generated by complex fluid motions 
            in electrically conducting regions of the planets, a process known 
            as dynamo action. 
          The researchers' 
            model produced a planet with a magnetic field highly inclined to the 
            poles, just like Voyager 2 had first observed in Neptune and Uranus. 
            
          Not All Poles 
            are Equal 
            Australian geomagnetism expert Ted Lilley from the Australian National 
            University in Canberra said the research was significant but not surprising. 
            
          "The more 
            remarkable is that the Earth's magnetic field is dipolar from where 
            we stand on the surface and approximately axially symmetric. That's 
            why we expect that on other planets," said Lilley. 
          In the Earth, 
            the motion of the liquid outer core creates the magnetic field.
          "In Earth, 
            it happens to be the outer core. These other two planets might have 
            no fluid, or they might be fully fluid. But they both seem to have 
            a layer that is fluid, is a good conductor of electricity, and is 
            being driven in motion by something or other. And this is what you 
            need to exhibit dynamo action."