 
 
        Reviewed 
          by Gokhra
          
         Have 
          you noticed that award winning movies aren't usually all that exciting 
          to watch? The Aviator won a multitude of awards and the same question 
          arises? Is it worth the anticipation?
Have 
          you noticed that award winning movies aren't usually all that exciting 
          to watch? The Aviator won a multitude of awards and the same question 
          arises? Is it worth the anticipation? 
        Its based on the 
          real life trials of Howard Hughesvisionary airplane tycoon, movie mogul, 
          insatiable woman-chaser and mad recluse of Las Vegas. 
        The 
          plot: The movie set around the 50's begins as a comedy. Howard Hughes 
          (DiCaprio) is a good-looking young man who loves flying, movies and 
          is obsessed with big bossoms. Also he has a lot more money than he knows 
          what to do with. He starts off directing a World War I aviation adventure 
          named "Hell's Angels," which was then the most expensive movie 
          ever made. The industry laughed at him, but he finished the movie and 
          it made money, and so did most of his other films. He also produced 
          Hollywood shockers "Scarface" (too much violence) and "The 
          Outlaw" (too much sex). The movie portrays his battles with censor 
          Joe Breen over such movies. There's a row over one of Hughes actresses 
          Jane Russell showing too much cleavage. Hughes brings his meteorology 
           professor (Ian Holm) to 
          the censorship hearing, introduces him as a systems analyst, and has 
          him prove with calipers and mathematics that Russell displays no more 
          cleavage than a control group of five other actresses.
professor (Ian Holm) to 
          the censorship hearing, introduces him as a systems analyst, and has 
          him prove with calipers and mathematics that Russell displays no more 
          cleavage than a control group of five other actresses.
        Then there's the 
          hard fought romance where he wins Holluywoods then leading lady the 
          young, untamed Katherine Hepburn (Cate Blanchett). She shrewdly sizes 
          up Hughes and is quick to be concerned about his eccentricities. Women 
          were his for the asking but he didn't go for the easy kill. Others included 
          Jean Harlow and Ava Gardner. The latter blew him off when he offered 
          gifts of jewelry with the words "I am not for sale!" 
        His attention moved 
          from movies to the airplanes in his films and he began designing and 
          building aircraft and eventually bought his own airline. Amazing what 
          you can d when you don't have to bother with formal education lasting 
          way too many years. 
         Then 
          there's the part in his career with his round-the-world plane trip. 
          These high-soaring scenes end with the film's searing first climax (and 
          most extraordinary moment) that has his experimental plane crash in 
          Beverly Hills ripping through houses. He steps out alive but this is 
          where the movie turns dark.
Then 
          there's the part in his career with his round-the-world plane trip. 
          These high-soaring scenes end with the film's searing first climax (and 
          most extraordinary moment) that has his experimental plane crash in 
          Beverly Hills ripping through houses. He steps out alive but this is 
          where the movie turns dark. 
        By the end, darkness 
          is gathering around Hughes. He gets stuck on words and keeps repeating 
          them. He walks into a men's room and then is too phobic about germs 
          to touch the doorknob in order to leave; with all his power and wealth, 
          he has to lurk next to the door until someone else walks in, and he 
          can sneak through without touching anything. Things keep getting worse 
          and Hughes ends up being a lonely old man living out his last few days 
          in a room. 
        Howard 
          Hughes in his last two decades sealed himself away from the world. At 
          first he haunted a penthouse in Las Vegas, and then he moved to a bungalow 
          behind the Beverly Hills  Hotel. 
          He was the world's richest man, and with his billions bought himself 
          a room he never left.
Hotel. 
          He was the world's richest man, and with his billions bought himself 
          a room he never left.
        Verdict: It's a 
          movie about a massively wealthy and powerful man who seemed trapped 
          in a teenage boy's fantasy world. The Aviator" wisely focuses on 
          the glory years, although we can see the shadows falling, and so can 
          Hughes. It's an impressive storytelling that takes us through a grandiose 
          career, from rich playboy to moviemaker to pilot, plane-builder, tycoon 
          and on to the brink of madness. Adapted for a movie some real life instances 
          have been warped but that is expected and besides, few people here would 
          know about it anyway. 
        The movie is very 
          well made with great and convincing special effects. But in the end 
          it was too depressing for this movie buff.
        
           Immortal 
          Cities
Immortal 
          Cities
          Children of the Nile By Niloy
        Rising Stars rating: 6.9
          The ancient Egyptian civilization lasted thousands of years and playing 
          Children of the Nile sometimes feels nearly as long. This new city builder 
          game from Tilted Mill is original and full of great ideas but the product 
          is slightly disappointing and some times painfully lengthy.
         As 
          the name suggests, in Immortal Cities you play a pharaoh, and you manage 
          an ancient Egyptian city. Or, rather, you hope to manage a city one 
          day, because what you usually start with is an empty land. So you tell 
          your subjects what buildings to construct and where, and then they scurry 
          around to get the work done. 
        For example, 
          early in the game you have to build your palace, which gives you a place 
          to live, and which also allows you to place six farm houses. Then you 
          place those farm houses somewhere near the Nile (where the best farming 
          soil is). Then you place some shops, so you and the farmers can buy 
          things; a few noble estates, so you can add more farm houses; homes 
          for brick makers and layers, so you can construct bigger and more complex 
          buildings (like temples); and more.
         Unlike 
          most other city building games, this is a game about people, not buildings. 
          Where other games have buildings that generate income or provide for 
          your city's needs, they are merely homes and work places for your subjects 
          in the game.
Unlike 
          most other city building games, this is a game about people, not buildings. 
          Where other games have buildings that generate income or provide for 
          your city's needs, they are merely homes and work places for your subjects 
          in the game.
        The game 
          is played in beautiful 3D and time is divided into days and nights. 
          Each game year equals three days representing the three cycles of the 
          Nile: flooding, planting, and harvesting. The inhabitants that run around 
          your screen doing your order are like miniature versions of the Sims; 
          each with their own needs and desires ranging from basic foods to luxuries 
          like jewelry and dancing girls.
        My main 
          gripe with these kind of flawed, but great games is the fact that it 
          all eventually boils down to mathematic equations. As I scanned the 
          net to find ideas for town-building, I ran across more and more Excel 
          spreadsheets. The residents of these games were locked into an algorithm 
          and they would not move away from it. All you had to do was figure out 
          their movement ranges, their needs, and how they reacted to obstacles, 
          and it became fairly easy to build modular city blocks. Once that skill 
          was mastered, you needed only to plan out where to fit those blocks 
          on the world map, and the sky was the limit. 
        No longer 
          are you stuck on an invisible, but cruel grid. Your buildings can face 
          in any direction you desire. Roads, paths and plaza no longer cost you 
          anything to build, as they are simply aesthetic improvements. Food is 
          your currency now, so there is no need to send out minions to pan for 
          gold. If you build a pottery shop, the shopkeeper will go out and make 
          sure that he has the proper materials to peddle his wares. In essence, 
          you initially just need to plan out where you want everything to be, 
          and then put it there. Sounds easy, right?
        Just when 
          you think you are doing well, your people start complaining. To be fair, 
          they are merely asking for facilities nearby. Like any sim-populace, 
          they need food, jobs, recreation, education, sanitation, religion, and 
          so on, and they look to you for guidance and assistance. Your regular 
          run-of-the-tilted-mill peasants aren't sufficiently bright enough to 
          carry out your plans all on their own. You'll need educated graduates, 
          noblemen, and priests to begin your true task to conquer the Nile.
        Three detailed 
          tutorials will take you by the sceptre and will give you a basic understanding 
          of the game's mechanics. It boils down to basics, so just building your 
          city all at once and waiting for your culture to catch up is a recipe 
          for instant failure. The initial backbone of your growing society is 
          the Graduate. These learned men can become Priests and Scribes, who 
          respectively tend to churches, healthcare, education, embalming religion, 
          tax assessment, import tariffs and the like. Without educated people, 
          you have a village of idiots.
         As 
          matters of fact, all of your nobles are concerned about their afterlives, 
          so be sure to build enough mustabas (gravesites for the uninitiated) 
          to house their corpses in. Noble families will become very dissatisfied 
          with your city if their dear departed loved ones are just dropped in 
          a hole to rot. But be certain that YOUR tomb is the biggest, grandest 
          most sublime in all the land because prestige is a very valuable commodity 
          in this world.
As 
          matters of fact, all of your nobles are concerned about their afterlives, 
          so be sure to build enough mustabas (gravesites for the uninitiated) 
          to house their corpses in. Noble families will become very dissatisfied 
          with your city if their dear departed loved ones are just dropped in 
          a hole to rot. But be certain that YOUR tomb is the biggest, grandest 
          most sublime in all the land because prestige is a very valuable commodity 
          in this world.
        Then there's 
          the military. You must build a city guard, and also assemble armies 
          to crush raiding parties, or expand your empire. They must be led by 
          a Commander, equipped with weapons, chariots and the like, trained, 
          and housed.
        You can 
          build remote mining operations that will function just as small satellite 
          cities, provided you equip them with the basic amenities. These are 
          crucial for building the large structures you will need in order to 
          garner more prestige. More prestige equals more graduates who will take 
          orders from you. Oh, and make sure all of the Gods are happy.
        As you 
          can see, most every building or decision you make can adversely (or 
          positively) affect every other niche in the game.
         You 
          also have access to a World Map from where you can open trade routes 
          to neighbouring cities to help you amass some of the resources you don't 
          make at home, send diplomats to create political alliances, and send 
          your armies for conquest or defence.
You 
          also have access to a World Map from where you can open trade routes 
          to neighbouring cities to help you amass some of the resources you don't 
          make at home, send diplomats to create political alliances, and send 
          your armies for conquest or defence.
        Overall, 
          Immortal Cities is a nice game but not a great one. It's slow-paced 
          and thoughtful, it looks nice and it's polished, and while it has some 
          problems here and there, none of them are major. It's just that nothing 
          about the game made me say "Wow!"
        
            
          
        Sites 
          Unseen
        By 
          Niloy
        I'm thinking of 
          making a special Sites Unseen for March 24 issue. You, the readers, 
          will be sending links to sites you like, and they'll be featured along 
          with your names. Cool, huh? Email your links to me ([email protected]) 
          before March 18.
        In other news, the 
          DOOM movie is completed. It's coming out it August. Apparently, the 
          story this movie won't happen inside a Space Station in Mars, won't 
          feature demons spawned from hell and there're rumours abound that it'll 
          have some mushiness. What happened to our dreams of a movie with nothing 
          but two full hours of mindless blasting of evil unforgiving creatures? 
          http://www.bdgamer.net/?itemid=16627
        As usual, the whole 
          Sites Unseen and all it's links will be available at my blog, niloywrites.blogspot.com, 
          so that you don't have to type them up.
          The usual cool links:
        Their Circular life
          http://www.theircircularlife.it/
        "An exploration 
          about human behaviour… Humans are all equal. They have the same needs. 
          They feel, act and behave accordingly to an unknown law. Urban places 
          know this well. By living the day life of urban infrastructure and not 
          yours, you become an external observer of what happens everyday in every 
          place on earth: People live." Basically, it's a flash animation 
          thingy where you get to see the days pass. Feel free to speed things 
          up, slow things down, or stop time altogether. Cool stuff!
        The San Andreas 
          theme music
          http://tinyurl.com/3vt2z
          I can't believe that I didn't pass this to you before! I've been listening 
          this for months and it's a superb piece of music. Clearly shows how 
          cool the game is going to be. 600 kb Ogg file (will play on your Winamp 
          Full version.)
        X-men parody
          http://tinyurl.com/5ez4a 
          "No, no, NO! Don't change the subject! Why aren't YOU dead?"
        Dragon Ball Z Parody
          http://tinyurl.com/57xta
        Parody about the 
          series poking fun at different stuff about it. Not very funny, though, 
          as it makes a parody of a not-so-good thing. 1.25 MB.
          Falling down
          http://tinyurl.com/6mfdr
        A game where you 
          try to go down the gaps and stay on the screen. 185kb.
          iPod versus the plain old Cassette
        http://tinyurl.com/4qhru
          iPod costs 24000 tk, a cassette costs 35 tk. iPod plays itself, but 
          needs speakers/headphones. A cassette needs a player to play, but don't 
          need speakers. iPod gives out the hip message "LOOK! I'm filthy 
          rich! Bow to me!", a cassette speaks out "I'm sad and back-dated. 
          Please don't be rude." Anyway, these are realistic comparisons… 
          and this has some cooler ones.
          Game: Cheat your way out of University!
        http://tinyurl.com/46w45
          Studies were never meant to be fair. This happens basically duo to the 
          indifference of Society. Anyway, when they are not fair, why should 
          you be fair to them? Here's a game that let's you try that out without 
          risking anything. Funny game. 600 kb.
          Order a Pizza while playing Everquest 2
        http://everquest2.station.sony.com/pizza/
          Honestly... what more is left to be said? It's hilariously sad and pathetic 
          all on its own. Unfortunately, it's entirely true.
          Here's Ctrl-Alt-Del's take on that:
        http://tinyurl.com/3loap
          Calvin & Hobbes comics archive
        http://tinyurl.com/3s4bl
          All the Calvin & Hobbes comics ever published are stashed here. 
          And some of them were actually quite good! Check them out.
          You can visit my blog at niloywrites.blogspot.com or email me to [email protected]
        
        
        
          By 
          Steven Musil
        The Mozilla Foundation 
          released on Thursday an update to the Firefox Web browser to fix several 
          vulnerabilities, including one that would allow domain spoofing. 
        The open-source 
          project released Firefox 1.0.1 to fix, among other bugs, a vulnerability 
          in the Internationalized Domain Names (IDN), a standard for handling 
          special character sets in domain names that lets companies register 
          domain names that appear to be the same in different languages. 
         The 
          IDN vulnerability allowed an attacker to create a fake Web site on a 
          non-Microsoft browser in order to pull off a phishing scam. A spoofed 
          link would seem to be a legitimate URL in the address bar of affected 
          browsers. But instead of taking the victim to the trusted site, the 
          link would lead to a phony Web site with a domain rendered as the same 
          address under the IDN process.
The 
          IDN vulnerability allowed an attacker to create a fake Web site on a 
          non-Microsoft browser in order to pull off a phishing scam. A spoofed 
          link would seem to be a legitimate URL in the address bar of affected 
          browsers. But instead of taking the victim to the trusted site, the 
          link would lead to a phony Web site with a domain rendered as the same 
          address under the IDN process. 
        The updated browser 
          will display the IDN Punycode in the address bar, preventing URL spoofing. 
          Punycode is the encoding of Unicode strings into the limited character 
          set supported by the Domain Name System and IDN. 
        "Regular security 
          updates are essential for maintaining a safe browsing experience for 
          our users," Chris Hofmann, director of engineering for the Mozilla 
          Foundation, said in a statement. 
        Phishing attacks, 
          which try to fool consumers into handing over sensitive information 
          by creating legitimate-looking Web sites and e-mail messages, have become 
          a central security concern recently. While vulnerabilities in Microsoft's 
          Internet Explorer have been the focus of much of the concern, other 
          browsers also have had their fair share of flaws. 
        The update is available 
          for Windows, Mac OS X and Linux at Mozilla.org. 
        Firefox recently 
          surpassed 25 million downloads, achieving that mark in 100 days. Mozilla, 
          which released the free 1.0 program in November, said an average of 
          250,000 people download Firefox every day and more than half a million 
          Web sites feature Firefox promotions. 
        Mozilla, an open-source 
          software foundation formed by Netscape, was spun off from Time Warner 
          in 2003.