KRONIC
The
soul of alternative with aggression of metal
News
and views about the band bringing out their debut album Asroy
By
Faizul A Tanim
A
turning point in Kronic's history is the nightly sessions of immense
work into compiling their first solo album. They will be the first
group of the quartet (Breach, Kronic, Nemesis and Triloy) who received
record deals from G-series, to bring out their own music to the local
taste. Before the album hits the stands for sales, the present and
ex-group members share views with Rising Stars.
RS: How did the
band come into being? Give us some background information.
Kronic: We started
jamming just for fun but as things started to clique, we then fired
up to think seriously of producing our own stuff. If we recall it
was in August 98 when the band formed. The line-up comprised of Imtiaz
on keyboards/bass and vocals, Zumar playing the guitars who also became
a lead singer. Ahad was there as the guitarist but occasionally sang
Limp Bizkit tracks exceptionally and our ever-energetic drummer boy
Nafeezthe jolly fellow from our class. There were random people moving
in and out but around 2002 Ashraf joined as the guitarist/vocals replacing
Zumar (who went to commence higher education) and a very talented
guitarist Rousseau (Rusho). Ex-member Ashraf smilingly says, "It
was during Zumar's absence that I took advantage of his voice. After
the hit single Ditio Prohor came out in Aguntuk album, I used to sing
it in concerts. Every one thought I was the one singing from the CD
and some girl added me in msn. That is how I landed up picking Zumar's
fame". The present line-up as they mentioned now follows:
Imtiaz:
bass/vocals
Zumar: guitars/vocals
Nafeez: drums
Rousseau: guitars
Sadi: guitars
RS: Who are your
musical influences?
Kronic: We have
a range from Pink Floyd to Iron Maiden to Nirvana and even Korn.
RS: Why the name
Kronic?
Kronic: Nothing
official about naming it. We just felt, as we liked the name.
RS: Then, what
are you calling your genre of music?
Kronic:
The band grinned a bit on its way to answer, "We chose to use
the words 'experimental rock' as we got too bored with the existing
vibes. The stereotyping of recent bands actually provoked us to make
something different".
RS: There are
bands that prefer shooting messages by their lyrics. Do you have any
thoughts of that sort?
Kronic: "Haha,
yes, the only message to pass is we do not want anybody to be anything
or anyone except themselves. We are not here to preach but just like
to produce songs about human nature and feel it from our own standpoint".
RS: What is your
plan for the future?
Kronic: Just make
more albums and experiment more.
RS: We see that
the band emphasizes on "experimentation" a lot, why is that?
Kronic: To this,
the band thought for sometime. Finally Imtiaz came up while everyone
agreed, "The nature of human being is to get bored of the way
things are very quickly and the only way which happens to get rid
of boredom is by creating and cultivating something fresh…different
and thus experimentation comes into existence".
RS: What makes
the band different from other groups from the scene?
Kronic:
Well, we all have different personalities, absolutely poles apart
but as a band, "We care less about fame and more about music".
RS: Tell us something
about your upcoming album. We heard of the title as 'Asroy' and would
like to know about it in depth.
Kronic: The album
will be from G-Series and called "Asroy". Why Asroy? Because
music is salvation, dude…HaHaHa! The listeners can expect anything
and everything. It can be a straight hit or might severely backfire.
We always wanted to pay tribute to our perspectives and not classify
music into specific categories. It is up to them, the listeners to
judge for themselves. However, we have a feeling it will probably
cater to all sorts of music fans.
RS: Tell us something
about the current music scene.
Kronic: Zumar
answered, "It is versatile, very flexible we must say and therefore
it is not for us to judge the panorama. Who the heck are we? It is
all about and always about the true listeners. Our scene has bands
like Artcell on one and even like Subconscious on the other corner
and that is versatile."
That ended up
another session from yet another underground band. With emotions sky
high the band wrapped up by saying, "Bangladesh needs more sound
mixing engineers, we have few but definitely need more to cater to
the recent demand".
"The
attitude of the new comers need to improve. They have to be more open-minded
and learn to take criticisms without taking them personally",
the group, added.
Whenever
a band chooses to write and record, one should be curious to know
what nature of compositions could be heard from them. Although they
refused to speak of the song collection but I could take a sneak peek
at their demo. I cannot really pinpoint why several songs from this
album will definitely keep finding its way into my stereo. This is
one album I can relate and feel very close to, a diversely mixed with
the heaviness of songs like Nishidhho Nogori and Sroshtha and orchestrated
illusive feeling in Ochena Onubhuti and Obhishopto,
here,
it is infrequent to find on any other record of recent times.
Movie
Review
Breakin' All the Rules
Cast:
Quincy Watson - Jamie Foxx, Nicky Callas - Gabrielle Union, Evan Fields
- Morris Chestnut, Philip Gascon - Peter MacNicol, Helen Sharp - Bianca
Lawson, Rita Monroe - Jennifer Esposito
Breakin' All the Rules isn't exactly
a good movie, but it turns out not to be bad either.
It combines a romantic comedy, a little
mistaken identity and some satire about office politics. It's one
of those movies where we know everything will turn out all right in
the end. Sounds a lot like the Bangla movies or a Shakespearean play?
Plot: Jamie Foxx leads the way in
a romantic lead as Quincy Watson. The movie starts off with one of
those doomed relationships where you just know it has to end or there
will be no movie. His fiancé Helen (Bianca Lawson) dumps him
at their engagement party to go off with his best friend who is never
shown.
The mourning time for a broken hearted
person in the movies is short, usually al of 5 minutes. It takes a
little longer here. Back to the story. Quincy works for one of those
mens magazines that are a lot like Femina where men are given silly
advice on how to get rich, smart and adored by women. At the office,
Quincy's boss Philip (Peter MacNicol) asks him to prepare a study
on how to fire someone without provoking undue retaliations. The boss
is a wimp so once Quincy's work is completed Philip directs him to
fire 15 percent of the staff. The boss makes a valid point here about
how he is in a position to give orders. In other words bosses can
make others do their dirty work. Quincy does not like the idea and
decides to fire himself.
Somewhere along the line there is
a shot of a dog urinating. Makes a lot of sense when the whole world
just goes upside down. Sort of.
Quincy is depressed and starts writing
a letter to her where he lays out all the anger. This starts to grow
and becomes a book titled Break Up Handbook which overnight becomes
a bestseller. It tells how to break up with a girl before she can
break up with you. One of he danger signals is when the girl wants
to "have a talk".
Soon everyone is asking him for advice.
This includes his cousin Evan (Morris Chestnut) who prides himself
on breaking up with girls.
Quincy hits it off with Evan's soon-to-be-ex,
Nicky (Gabrielle Union) with his boss Philip asking him for advice
on getting rid of the golddigger girlfriend Rita (Jennifer Esposito).
Rita on the opther hand tries to seduce Evans thinking he is Quincy.
That way she can prevent rich and weak willed Phillip from breaking
up with her.
Things keep getting twisted along
the way with some of the situations actually being clever. But there
are opportunities missed for a lot more laughs.
The movie doesn't tell much about
what's in handbook. Too bad that men will not be getting any valuable
insights into life watching the movie.
Verdict: "Breakin' All the Rules"
isn't awesome but it is entertaining. It's good for relaxed viewing.
Game Review
Hitman: Contracts
By
Niloy
As
developers make games bigger and more movie-like, the games of the
stealth genre have become rare to find. But when gamers get bored
with hurling millions of bullets at space aliens or playing first-person
Vietnam war games, the IO interactive's new Hitman: Contracts will
feel like an refreshing new game. It will seem like a cool breeze
on a hot summer day. By that, I mean a cool summer breeze with a Garrote
(typical instrument used for execution) around your throat, but you
get the picture.
Hitman: Contracts,
the third game in the "Hitman" series, is by no means a
revolutionary progress in the stealth genre, in fact, it's only a
little more than a basic upgrade from previous "Hitman"
game, Hitman 2: Silent Assassin. However, the pure satisfaction of
stealth gameplay the game "Hitman: Contracts" provides,
is relatively unmatched in any game on any system. IO has once again
created a strategic game of tactics, disguises, and choices, exclusively
made to accompany a genuinely brilliant sense of pacing, intelligently
designed levels, each with dozens of ways to beat them, and a refreshing
sense of style.
"Hitman:
Contracts", as the name suggests, is rather a random collection
of some excellent levels. It is something like a "best of"
game. The story begins with Agent 47 limping into an apartment with
a serious body wound and need of a doctor. During this period of pain
and suffering, Agent 47 flashes back to missions he once completed,
and you get to play them out. Some of them are indeed levels you have
played before in the previous Hitman games, or close to them, anyway,
including the first level in which our bald killer escapes from the
hospital in which he's just murdered his maker. This level is from
Hitman 1 and players must get out of the complex before being caught.
Sounds like IO repackaged old wine in new bottles, huh? Not really.
The answer is
not all that simple. Agent 47's flashbacks, and his pain, grow more
and more intense, and each one transforms into a former mission, mainly
ones you've never played before. The story is told in this scattered,
hazy fashion with a concrete sense of pacing and logic, but also with
a purposely hidden motive, which brings Agent 47 back into the present
and progresses into the future. I'll spare you the story, but the
story, it turns out, doesn't really play that big a part in this game.
I had thought that IO would dig deeper with this Hitman, but that's
not the case.
That's
the distinct feeling I get from Hitman: Contracts. I figured after
two years, Contracts would be this massive improvement in every manner,
the way that Hitman 2: Silent Assassin made a distinct leap from the
first Hitman. But I was wrong. IO Interactive has remained focused
on what it does extremely well, which is to design fantastically elaborate
levels, giving players countless ways to beat a level. And the rest
is an all about enhancement. The developers have added new weapons
(pillows, syringes, shovels, meat hooks, etc.), and new ways to kill,
especially with regard to close combat attacks. It's also embalmed
the whole game in this dark, disturbingly moody haze, giving gamers
a distinct look at the seedier side of life, whether it's messed up
biker gangs, genuinely sick meat-packing people, or deranged hunters
looking for a more humanistic thrill.
The second Hitman
game was a distinct upgrade from the first one, and it was expected
that the third game will be better. Anyway, the gameplay has gone
through a basic upgrade only. There are new weapons and they work
well enough; but they don't distinguish the gameplay above the previous
title enough. The pillow and the meat hook are the best of the bunch.
The pillow works in a number of ways. Players can simply suffocate
an enemy, or they can take a handgun and shoot though it into someone's
face. The syringe is also relatively neat, but the visual effect isn't
effective. The meat hook just looks like it hurts a lot; so as you
are a professional Hitman in the game, that's a good thing. The shovel
and the rest of the closer combat weapons don't really make that much
of a mark, however. The range of hand guns, automatics, and sniper
rifles is fleshed out well, though it seems that the expansion of
weapons is less important than the way in which you kill people.
But
the most enjoyable thing in the game are the levels themselves. Since
you can save anywhere and a good helpful map helps push you to the
next point of gameplay, players can look around, trying things over
and over. They levels all thorough and deep, well designed with many,
many choices. With any particular target on any level, there are a
handful of paths to choose. Poison? Garrote? Needle? Silencer? Pillow?
The beauty of Hitman is that after each level, the gameplay drives
and challenges you to try it another way. A level that might take
30 minutes to beat could end up taking two hours, just because of
its open design. That is excellent design. Every level in Contracts
is strong, though not one of them is a knockout punch.
The AI is tougher,
too. The AI is designed to be highly suspicious of you. The awkward
but functional meter on the left-hand side of the screen tells players
how high or low an enemy's suspicion is. When it's black, they sense
something's strange, when it's red, they are on the cusp of being
on to you, and if you stand and let them stare at you for more than
a few seconds, you're cover will be blown. So, IO is purposely pushing
players to keep moving, and that keeps players honest… well, as honest
a mercenary can be.
It's important
to pay attention to IO's character design too. Agent 47 doesn't look
all that much different, but the cast of characters and NPCs he sees
is deeply impressive. Mostly, the characters include a decent number
of sex addicts, killers, dope fiends, and psychotics. Whether it's
messed up butchers, deranged old hunters, or motorcycle gangs, this
game is filled with focused glimpse into the seedier side of life.
All
these makes the game Hitman: Contracts an excellent, exciting, and
enjoyable game. But the most praiseworthy aspect of the game is the
availability of choices, is such a wide variety, that the players
can be distinct individual mercenaries according to their personalities.
The gameplay is tempting, downright enticing. And apart from all these
eye catching traits, gamers will find a nice game of tactics, strategies,
deep thinking and brutal assassinations.